Lugaru gun12/27/2023 ![]() There are times that this may be tempting, especially when you are dealing with a dog that is showing stressful or dangerous behaviors understandably, the idea of relief from these behaviors can make any dog owner want to get to the corrections already, to just make it stop. I hear a lot about dog owners who run head-first into the process of remote collar training without properly setting the foundations through the conditioning process. ![]() This conditioning process is a step that we do to some extent with all dogs going into any of our e-collar training programs or implementing remote collars into their training plan. ![]() This doesn’t have to be the goal for every dog, but the point is really that the dog going in to e-collar training should think of the remote collar as a part of daily life, not as a precursor to a punishment. My personal dogs know that their remote collars mean we are going to go do something fun, so every time I bring out their e-collars I get to see the tippy-tappy dance as they get excited and finally settle down. Introducing the collar a with low levels and guiding the dog through what it means helps keep the dog from forming unwanted negative associations around the remote collar. The association with the remote collar should be neutral at worst for the dog. Preparing your dog to know how to avoid the stim pressure and how to adjust their behavior accordingly allows us in most cases to create the most minimally aversive training, because the dog will be more likely to understand a correction immediately, which decreases the likelihood of us having to use more corrections than necessary.ĭoing this conditioning also gives the dog a chance to wear the remote collar without experiencing any form of discomfort, which helps avoid unwanted associations. Taking the time to gently condition the remote collar, rather than charging in with higher levels, is crucial in helping the dog understand the concepts and therefore learn more quickly when it comes to the higher levels that some dogs need for unwanted behaviors later on. This influence ecompasses how their behavior can turn the pressure on and off, as well as how they can avoid the pressure entirely. The dog will need to know where the pressure (in this context, this means the stim) is coming from, and how their behavior influences the pressure they will experience. In the conditioning period, the goal is to make sure the dog knows a few crucial concepts. So follow the rule of defending against a knife wielder: kill the one using the blade or take the blade and don't let them get it back.When we start working with remote collars, there is a crucial period early into training that we at Lugaru K9 Training call the “conditioning period.” This period serves several purposes, but in essence is there to help the dog understand how remote collar pressure works and what to expect out of future training. With swords, not only can you not recover as quickly (or even at all) that next slice may be your last. One difference is that with a staff even though you may get a few hits on you, you can run and recover. If you know how to dodge staffs, then good, you can dodge a blade. Swords are the deadliest weapons in the game, capable of killing a wolf in only three hits sadly you are not a wolf. Sword users are tough, not because of their skill but because of their weapon. Instead of carrying around measly hunting knives, you see swords hanging from their belts. Someone's been supplying your enemies with better weapons. It has a long range and is capable of parrying other weapon attacks. The sword is the deadliest weapon in the game and capable of killing any enemy in a few hits. You can find comfort, however, in the fact that it rarely breaks from your piñata exploits. The only bad thing is that a staff is limited: after a while it will eventually break. It only takes one ground hit to knock an enemy out, but many find pleasure in whacking their enemies senseless, as if they were candy-filled piñatas (minus the candy). Staff hits on the ground are fast, hard, and numerous. All of its blows are powerful enough to knock any enemy down, which leads to why it is such a quick killer. ![]() Staff blows take their toll longer and more quickly than knives and punches you'll find enemies will run away a lot sooner when you have a staff in your hands. The staff may not cause enemies to bleed, but can end a fight much faster than a knife can. The staff is a speedy weapon with hard blows that can knock an enemy out of his mind in seconds. You are now in possession of one powerful wooden pole.
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